![]() ![]() There are no real animations in combat, just cards sliding on and off the screen. Not everyone will love the art-style here, of course. What will serve you best in this particular dungeon? Magical defense? Extra life? A stronger weapon? It's not always an easy choice, even if it's not often a life-or-death one. Some form of resource management would make decisions more challenging and interesting.Ĭhoosing which loot to pick at a treasure chest or after a battle can also be tricky. I do wish there was more risk involved, however. I also like the added challenge in dungeons where the big boss comes after you each turn, shortening your time delving before the fight. ![]() I love how you can manipulate the dungeon as you go, stretching out the labyrinth until you're well-equipped. You'll need it to keep leveling up your base, which is where most of the game's progression takes place.Īt the guild, you have various dungeoneers to choose from, as well as special cards that give you (often temporary) bonuses with dungeons, and special rooms that increase the likelihood for good drops (like a blacksmith which improves the available weapon cards) It's not super complicated. And gold is pretty much the be-all, end-all of exploring. Once you've beaten an enemy, you get some loot which you can equip or, if you have it already, sell. Each class has its own special abilities also, as do many enemies.įights are pretty well balanced, and the challenges get a bit more tense as you go, though it's never truly nail-bitingly difficult. A successful block may deal extra damage, or force the enemy to discard one card from their hand. You have physical and magical attacks and defenses. Sometimes you get a really good card and a really bad card (stupidity, normally, which gives you blank cards that do nothing in combat, leaving you open to attack.)Ĭombat is pretty straightforward. Each one adds cards to your combat deck or extra hearts in your life-bar. The items you equip: One piece of body armor, one side item (like a shield), one piece of head-wear, and one weapon. Hope is not a strategy.” – Guild of Dungeoneering creator Colm Larkin says success as one-person indie studio is still possible, but you have to work hard at more than just the game.The loot takes the form of gold or items, armor, and weapons. Focusing entirely on making a great game and hoping people notice it is a mistake. QUOTE | “Marketing is one of the most important things you need to do. We’re seeing real change to that now.” – EA CEO Andrew Wilson says the company makes an effort to feature characters of diverse gender, ethnicity, and ages in its games. For the longest time our industry, like every other industry, was very white male-dominated. QUOTE | “If you’re going to make games for a community, you have to have a true representation of that community. Because when that happens, all that journalists want to talk about is games.” – Microsoft UK director of new device experiences Leila Martine expresses frustration at the press ignoring HoloLens’ broader potential. QUOTE | “It causes me great consternation every time they go to a gaming conference and they show HoloLens. Todd Coleman explains why the company’s upcoming MMO Crowfall took inspiration from Guild Wars for its monetisation strategy. QUOTE | “I think you’re going to see across the industry the pendulum swinging the other way, away from free-to-play being the predominant model.” – ArtCraft CEO and chief creative officer J. It’s just kind of dumb, because it’s not like the walking part actually matters, anyway.” – Firewatch developer Nels Anderson wishes people would stop using the phrase “walking simulators.” ![]() QUOTE | “Considering this type of game is generally more accessible to people who normally don’t play games, especially first-person games, I don’t think that weird, jokey faux pejorative is good. Just by changing the ratio of personalities in a district, we gave a really different mood” – Ubisoft designer Roxanne Blouin-Payer describes the AI systems in Watch Dogs 2, explaining why why the virtual citizens Oakland will be more violent and pessimistic, while those in wealthy Marin will be more heroic and optimistic. ![]() QUOTE | “What’s really cool with this is we could create different feelings per district. ![]()
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